Post by Zizi on Aug 1, 2009 23:39:27 GMT -5
It says guidelines, because they're flexible. However, these should be taken seriously, as they will be used if for some reason a conflict needs officer arbitration.
Naturally, there is a limit to what the game can provide in terms of powers. As players and role-players, we therefore have to be flexible about what the game provides and allow for things it doesn't. However, it is important to keep this reasonable and reconcilable. There will be times in RP where what one person claims to be able to do is not accepted by another player-- in these cases, we must have a meterstick.
Since Halcyon Academy is not a closed group-- that is, we allow and encourage members to RP with people outside the group, this meterstick must be common beyond our own collection of players. Thus, we ask players respect the following guideline:
If it can't be represented in the game somehow, it is not valid where conflicts exist. In short, Champions Online and its ruleset is the ultimate arbiter of OOC roleplay conflicts in regards to powers, especially with regards to interactions outside the Academy. Internal conflicts may be arbitrated by the OOC officers if both parties agree to that alternative. We ask that players restrain themselves to abilities that are relatively easy to represent inside Champions Online directly to make this easier. We feel this is fair, because Halcyon is intended to be a RP group based in the game in question.
In plain language: If you can't prove you can do something inside the game, don't insist anyone treat your character as if they can.
For example: Player A's character concept is a reality manipulator, represented in the game by a large variety of power choices. However, their IC power encompasses a lot more than that, and in RP, they alter the reality of a situation to resolve it. Player B feels this is unfair. In this extreme case, the situation is arbitrated in Player B's favor, as the game does not support in any fashion what Player A is attempting to do. Therefore, Player A's abilities are only valid as far as other players are willing to grant, or as far as the game can represent in terms of the actual powers they have taken.
For another: Hydro boy is a water-powered hero, which he has represented in the game by re-coloring certain powers. Another player takes issue with his stated ability to shoot water and knock things down, as the game does not have water powers(hypothetically). Since he has taken projectile powers and colored them to attempt to make them seem like water, Hydro boy's claims are considered valid for our purposes.
There are many more examples-- too many to count. Most people will never have issues with these guidelines, but there are always a few folks that insist on reaching far outside of the game and want everyone around them to bow to their wishes. No one likes getting stuck playing with that sort of person. That is why we have this policy-- to avoid being a group people avoid because of members inside it acting in this fashion, and to provide a firm guideline for what most of us already realize is a necessity.
Naturally, there is a limit to what the game can provide in terms of powers. As players and role-players, we therefore have to be flexible about what the game provides and allow for things it doesn't. However, it is important to keep this reasonable and reconcilable. There will be times in RP where what one person claims to be able to do is not accepted by another player-- in these cases, we must have a meterstick.
Since Halcyon Academy is not a closed group-- that is, we allow and encourage members to RP with people outside the group, this meterstick must be common beyond our own collection of players. Thus, we ask players respect the following guideline:
If it can't be represented in the game somehow, it is not valid where conflicts exist. In short, Champions Online and its ruleset is the ultimate arbiter of OOC roleplay conflicts in regards to powers, especially with regards to interactions outside the Academy. Internal conflicts may be arbitrated by the OOC officers if both parties agree to that alternative. We ask that players restrain themselves to abilities that are relatively easy to represent inside Champions Online directly to make this easier. We feel this is fair, because Halcyon is intended to be a RP group based in the game in question.
In plain language: If you can't prove you can do something inside the game, don't insist anyone treat your character as if they can.
For example: Player A's character concept is a reality manipulator, represented in the game by a large variety of power choices. However, their IC power encompasses a lot more than that, and in RP, they alter the reality of a situation to resolve it. Player B feels this is unfair. In this extreme case, the situation is arbitrated in Player B's favor, as the game does not support in any fashion what Player A is attempting to do. Therefore, Player A's abilities are only valid as far as other players are willing to grant, or as far as the game can represent in terms of the actual powers they have taken.
For another: Hydro boy is a water-powered hero, which he has represented in the game by re-coloring certain powers. Another player takes issue with his stated ability to shoot water and knock things down, as the game does not have water powers(hypothetically). Since he has taken projectile powers and colored them to attempt to make them seem like water, Hydro boy's claims are considered valid for our purposes.
There are many more examples-- too many to count. Most people will never have issues with these guidelines, but there are always a few folks that insist on reaching far outside of the game and want everyone around them to bow to their wishes. No one likes getting stuck playing with that sort of person. That is why we have this policy-- to avoid being a group people avoid because of members inside it acting in this fashion, and to provide a firm guideline for what most of us already realize is a necessity.